Hanson Li

// Interaction & Product Design

I design interaction at the intersection of human behavior, storytelling, technology, and space.

My projects span interactive experiences, immersive storytelling, XR, spatial interfaces, and data-driven systems built for real-world use.

Formula 1 in AR

AR Experience Design · Spatial UI

An immersive AR viewing experience that spatializes live race feeds and telemetry to promote watching Formula 1 intuitively.

Year

Summer 2025

Basketball Motion Visualization

Computational Visuals · Motion Art

A visual exploration that translates players’ body movement into abstracts to emphasize rhythm, form, and athletic expression.

Year

Fall 2025

Go Global GT

Interactive Exhibition · Spatial Experience

A public-facing interactive exhibition that communicates Georgia Tech programs through large screen LEDs and interactions.

Year

Spring 2025

Interactive Atrium

Spatial Interaction Design

A concept that transforms an underutilized atrium into an inviting space through spatial configuration and responsive interaction.

Year

Fall 2024

Selecting Hidden Objects Along a Ray in Layered Spatial Scenes

HCI Research · XR Interaction Design

A research project exploring more precise ways to select occluded objects in dense 3D spatial interfaces.

Year

Fall 2025

Ørb!t6

Interactive Lighting Design

An interactive lighting device driven by user behavior input and output with designed color coding system.

Year

Spring 2024

Swayve

Chair Product Design

An outdoor chair that was designed based on research of outdoor working scenarios and posture studies.

Year

Fall 2023

Manhattan Installation

Art Installation · Spatial Visualization

A sculptural art installation that abstracts Manhattan’s urban contour through light, form, and spatial composition.

Year

Summer 2021