Hanson Li
// Interaction & Product Design
I design interaction at the intersection of human behavior, storytelling, technology, and space.
My projects span interactive experiences, immersive storytelling, XR, spatial interfaces, and data-driven systems built for real-world use.
Formula 1 in AR
AR Experience Design · Spatial UI
An immersive AR viewing experience that spatializes live race feeds and telemetry to promote watching Formula 1 intuitively.
Year
Summer 2025
Basketball Motion Visualization
Computational Visuals · Motion Art
A visual exploration that translates players’ body movement into abstracts to emphasize rhythm, form, and athletic expression.
Year
Fall 2025
Go Global GT
Interactive Exhibition · Spatial Experience
A public-facing interactive exhibition that communicates Georgia Tech programs through large screen LEDs and interactions.
Year
Spring 2025
Interactive Atrium
Spatial Interaction Design
A concept that transforms an underutilized atrium into an inviting space through spatial configuration and responsive interaction.
Year
Fall 2024
Selecting Hidden Objects Along a Ray in Layered Spatial Scenes
HCI Research · XR Interaction Design
A research project exploring more precise ways to select occluded objects in dense 3D spatial interfaces.
Year
Fall 2025
Ørb!t6
Interactive Lighting Design
An interactive lighting device driven by user behavior input and output with designed color coding system.
Year
Spring 2024
Swayve
Chair Product Design
An outdoor chair that was designed based on research of outdoor working scenarios and posture studies.
Year
Fall 2023
Manhattan Installation
Art Installation · Spatial Visualization
A sculptural art installation that abstracts Manhattan’s urban contour through light, form, and spatial composition.
Year
Summer 2021